Call of Duty: World at War

We had 6 months to learn the editor and make maps that would hold up alongside the best ever made with the technology. We met the challenge head on. Our ambition led us to push the tech to its limits and create environments that captured the scope of the destruction of World War 2. Roundhouse began with my love of steam locomotives and the desire to create a space that centered around their care and feeding. The idea captured people's imaginations and the team that I worked with did a wonderful job bringing it to life!

Roundhouse







I got Downfall with the flow largely decided. The map had been redesigned several times as game modes grew in priority. This map was designated as the ideal map for "war."

Downfall