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In games, we have a preoccupation with weathered surfaces. We cant help it - game lighting handles it really well. I suspect that smooth pristine and thus highly reflective surfaces require more complex calculations to light properly. I also suspect that a worn surface tells more of a story - it has character. So we have tons of rusted metal, cracked plaster, broken concrete and bubbling paint in games. Well here's a woman who takes old metal surfaces and makes them into items that are both beautiful and sculptural.
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