Monday, March 28, 2011

This is why a lot of studios keep a low profile....

You just never know whose going to show up - whether its a job seeker with "the greatest game ever" idea or someone trying something a little more sinister. Over at Kotaku, they have an article about a disgruntled person spray painting "shit game" on developer Koei's front door! What a thing to see on the way in to work. I would like to say that no developer ever starts a game by saying "I'm going to make a pile of crap game." Most of the time the quality of the game is affected by the iron triangle of time, money, and scope. All of these factors must be balanced to make a game that does well in the market place. Luck is also a significant factor. Some times the gaming public has reached its saturation point for a shooter or an RPG.

The craziest thing that ever showed up on the front door of a studio I was working at had to be a homeless lady. She slept on our front porch every Thursday night for about a month. We felt bad for her so we didnt shoo her away - we just used the back door!

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