Thursday, March 3, 2011

Unreal Powered Goodness




I've worked with a lot of tech in my time Unreal, Radiant, Hammer, Red Storm's homegrown stuff, Bungie's tech to name a few. One of my favorites, was the tech that I learned on Unreal. The creative freedom that it gave me as a designer was incredibly empowering. Using its visual scripting language to craft game play scenarios and cinematic moments thrilled me to no end. Seeing the latest shots from GDC has me drooling over the capabilities of this latest round of tech. The cinematic quality of lighting and realistic depth of field blow me away. Take a look at it right here from a thread on Neogaf!

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